Guide · GTA Vice City
GTA Vice City 100% Guide: Checklist and Order of Completion
100% in Vice City is more than finishing Tommy's story. The counter needs every business, every side activity, 100 hidden packages, 35 rampages and 36 stunt jumps. This checklist covers each category and the order that saves you hours.
What counts toward 100%
The pause menu → Stats screen is the only source of truth. Everything below is required; anything not on the list (bus minigame, stunt bonuses, extra Checkpoint Charlie rounds) does not move the counter.
| Category | Count | Notes |
|---|---|---|
| Main story missions | 24 | from “In the Beginning…” to “Keep Your Friends Close…” |
| Gang missions | 13 | Cubans, Haitians, bikers and Love Fist |
| Phone assassinations | 5 | Mr. Black: Road Kill → Loose Ends |
| Asset missions | 8 businesses | Malibu, Print Works, Kaufman Cabs, Sunshine Autos, Boatyard, Ice Cream, Pole Position, InterGlobal |
| Vehicle sub-missions | 5 | Paramedic 12, Firefighter 12, Vigilante 12, Pizza Boy 10, Taxi 100 fares |
| Off-road challenges | 4 | Cone Crazy, PCJ Playground, Test Track, Trial by Dirt |
| RC missions | 3 | Top Fun vans |
| Street races | 6 | started from the Sunshine Autos board |
| Stadium events | 3 | Hotring, Bloodring, Dirtring |
| Chopper checkpoints | 4 | Ocean Beach, Vice Point, Little Haiti, Downtown |
| Sunshine Autos lists | 4 | import garage vehicle lists |
| Shooting range | 45 points | Ammu-Nation in Downtown |
| Safehouses | 7 | $41,500 in total |
| Store robberies | 15 | 8 on the first island, 7 on the mainland |
| Rampages | 35 | 17 on the beach side, 17 on the mainland, 1 on Starfish Island |
| Stunt jumps | 36 | 18 beach side, 16 mainland, 1 Starfish, 1 Prawn Island |
| Hidden packages | 100 | a weapon spawns at your safehouses every 10 |
Order of completion: five phases
Vice City is forgiving compared with GTA III — almost nothing disappears permanently — but the gangs get heavier weapons as the story advances, and rampages become miserable if you leave them for the end.
- Phase 1: farm money and upgrades. Before the second half of the story, finish Paramedic level 12 (maximum health), Vigilante level 12 (armour), Firefighter level 12 (fireproof) and Pizza Boy level 10. These rewards make every later mission easier, and they are much harder once the streets are full of gang cars.
- Phase 2: buy the two story-critical businesses. Print Works ($70,000) and the Malibu Club ($120,000) are needed to reach the final missions. Buy them as soon as you have the cash; their mission lines unlock the endgame.
- Phase 3: clear the beach side. Packages, rampages and stunt jumps on Vice Beach, plus the Ocean Beach and Vice Point chopper checkpoints, are easiest before the story sends you to the mainland. Tick them off island by island.
- Phase 4: assets and side content. Buy the remaining six businesses, finish their asset missions, then close the Sunshine Autos lists, the six street races and the three stadium events.
- Phase 5: the mainland sweep. The remaining packages, rampages and jumps, the 15 store robberies, the shooting range and the last safehouses. Then finish the story.
The two businesses you cannot skip
- Print Works — mandatory: “Spilling the Beans” and “Hit the Courier” gate the story. You also get a payout after the second mission.
- Malibu Club — mandatory: four missions ending with “The Job”, which unlocks the final act.
- Kaufman Cabs, Sunshine Autos, Boatyard, Cherry Popper, Pole Position, InterGlobal — optional for the plot, required for 100%. Pole Position just needs five minutes in the dance room; the others have real missions.
Collectibles without a map app
The browser version has no minimap overlay for packages, so the practical approach is a paper list per district. Vice Beach holds 47 packages, Starfish Island one and the mainland 52. Collect them in one sweep per island and write down the numbers — packages do not respawn and there is no in-game checklist by location.
- Packages: every 10 spawn a weapon at your safehouses; all 100 give permanent weapons plus cash.
- Rampages: a two-minute timer with a fixed weapon. A failed rampage is not lost — it respawns nearby — but doing them early avoids fighting rocket launchers with a pistol.
- Stunt jumps: a fast bike is the tool of choice. The camera slows for a split second when a jump registers, and the stat counter is the confirmation.
- Store robberies: walk in with a weapon drawn, hold up the clerk, then leave before the timer ends. All 15 are needed, including the ones in the mall and the airport.
What 100% actually unlocks
The rewards are practical rather than cosmetic: 200 health, 200 armour, infinite ammunition for every weapon, double vehicle health, three bodyguards at the Vercetti Estate and the “Frankie” outfit with its joke T-shirt. Nothing new appears on the map, so do not save the last objective expecting a bonus mission.
Running a 100% save in the browser
The site runs the original PC release through reVC compiled to WebAssembly, so mission logic, the 100% counter and the save format are the 2002 ones. Progress is written to browser storage after each save; after signing in it is copied to cloud saves, which is what makes a 40-hour run safe from a cleared cache or a new laptop.
Two practical notes. First, save before long asset missions — the browser tab can be closed by accident and the last checkpoint is the safehouse. Second, the game runs on phones as well as desktops, but a 100% run with rampages and stunt jumps is far easier with a mouse, a keyboard and a large screen.
Frequently asked questions
- How long does 100% in Vice City take?
- Around 30–40 hours for a first run: roughly 15 hours of story and asset missions, 10–15 hours of collectibles and 5–10 hours of side activities.
- Can I still reach 100% after the final mission?
- Yes. Almost every side activity stays available after “Keep Your Friends Close…”, including rampages, packages and the stadium events.
- Do cheats block 100%?
- In the original PC release cheats do not stop the counter. This build is the original game, not the Definitive Edition, so keep that in mind when reading newer guides.
- Why is my counter stuck at 99%?
- Usually a single missed store robbery, a Sunshine Autos list, the shooting range score or one rampage. Check the Stats screen category by category instead of re-doing whole districts.
Play GTA Vice City in your browser
Not sure the 80s sandbox is for you? Read GTA 3 vs Vice City in the browser first, or take the GTA 3 100% checklist. When you are done here, the San Andreas 100% checklist is the next step up.