Guide · GTA Vice City

GTA Vice City 100% Guide: Checklist and Order of Completion

100% in Vice City is more than finishing Tommy's story. The counter needs every business, every side activity, 100 hidden packages, 35 rampages and 36 stunt jumps. This checklist covers each category and the order that saves you hours.

GTA Vice City running in a browser
Vice City in the browser build: the original PC game, the same 100% counter.

What counts toward 100%

The pause menu → Stats screen is the only source of truth. Everything below is required; anything not on the list (bus minigame, stunt bonuses, extra Checkpoint Charlie rounds) does not move the counter.

CategoryCountNotes
Main story missions24from “In the Beginning…” to “Keep Your Friends Close…”
Gang missions13Cubans, Haitians, bikers and Love Fist
Phone assassinations5Mr. Black: Road Kill → Loose Ends
Asset missions8 businessesMalibu, Print Works, Kaufman Cabs, Sunshine Autos, Boatyard, Ice Cream, Pole Position, InterGlobal
Vehicle sub-missions5Paramedic 12, Firefighter 12, Vigilante 12, Pizza Boy 10, Taxi 100 fares
Off-road challenges4Cone Crazy, PCJ Playground, Test Track, Trial by Dirt
RC missions3Top Fun vans
Street races6started from the Sunshine Autos board
Stadium events3Hotring, Bloodring, Dirtring
Chopper checkpoints4Ocean Beach, Vice Point, Little Haiti, Downtown
Sunshine Autos lists4import garage vehicle lists
Shooting range45 pointsAmmu-Nation in Downtown
Safehouses7$41,500 in total
Store robberies158 on the first island, 7 on the mainland
Rampages3517 on the beach side, 17 on the mainland, 1 on Starfish Island
Stunt jumps3618 beach side, 16 mainland, 1 Starfish, 1 Prawn Island
Hidden packages100a weapon spawns at your safehouses every 10

Order of completion: five phases

Vice City is forgiving compared with GTA III — almost nothing disappears permanently — but the gangs get heavier weapons as the story advances, and rampages become miserable if you leave them for the end.

  1. Phase 1: farm money and upgrades. Before the second half of the story, finish Paramedic level 12 (maximum health), Vigilante level 12 (armour), Firefighter level 12 (fireproof) and Pizza Boy level 10. These rewards make every later mission easier, and they are much harder once the streets are full of gang cars.
  2. Phase 2: buy the two story-critical businesses. Print Works ($70,000) and the Malibu Club ($120,000) are needed to reach the final missions. Buy them as soon as you have the cash; their mission lines unlock the endgame.
  3. Phase 3: clear the beach side. Packages, rampages and stunt jumps on Vice Beach, plus the Ocean Beach and Vice Point chopper checkpoints, are easiest before the story sends you to the mainland. Tick them off island by island.
  4. Phase 4: assets and side content. Buy the remaining six businesses, finish their asset missions, then close the Sunshine Autos lists, the six street races and the three stadium events.
  5. Phase 5: the mainland sweep. The remaining packages, rampages and jumps, the 15 store robberies, the shooting range and the last safehouses. Then finish the story.

The two businesses you cannot skip

Collectibles without a map app

The browser version has no minimap overlay for packages, so the practical approach is a paper list per district. Vice Beach holds 47 packages, Starfish Island one and the mainland 52. Collect them in one sweep per island and write down the numbers — packages do not respawn and there is no in-game checklist by location.

What 100% actually unlocks

The rewards are practical rather than cosmetic: 200 health, 200 armour, infinite ammunition for every weapon, double vehicle health, three bodyguards at the Vercetti Estate and the “Frankie” outfit with its joke T-shirt. Nothing new appears on the map, so do not save the last objective expecting a bonus mission.

Running a 100% save in the browser

The site runs the original PC release through reVC compiled to WebAssembly, so mission logic, the 100% counter and the save format are the 2002 ones. Progress is written to browser storage after each save; after signing in it is copied to cloud saves, which is what makes a 40-hour run safe from a cleared cache or a new laptop.

Two practical notes. First, save before long asset missions — the browser tab can be closed by accident and the last checkpoint is the safehouse. Second, the game runs on phones as well as desktops, but a 100% run with rampages and stunt jumps is far easier with a mouse, a keyboard and a large screen.

Frequently asked questions

How long does 100% in Vice City take?
Around 30–40 hours for a first run: roughly 15 hours of story and asset missions, 10–15 hours of collectibles and 5–10 hours of side activities.
Can I still reach 100% after the final mission?
Yes. Almost every side activity stays available after “Keep Your Friends Close…”, including rampages, packages and the stadium events.
Do cheats block 100%?
In the original PC release cheats do not stop the counter. This build is the original game, not the Definitive Edition, so keep that in mind when reading newer guides.
Why is my counter stuck at 99%?
Usually a single missed store robbery, a Sunshine Autos list, the shooting range score or one rampage. Check the Stats screen category by category instead of re-doing whole districts.

Play GTA Vice City in your browser

Not sure the 80s sandbox is for you? Read GTA 3 vs Vice City in the browser first, or take the GTA 3 100% checklist. When you are done here, the San Andreas 100% checklist is the next step up.