Guide · GTA San Andreas

GTA San Andreas 100%: the full checklist and the order that works

San Andreas counts 187 objectives, each worth about 0.53%. Miss one and the counter sits at 99.47% forever. This is the whole list by category, the order that keeps you sane across three cities, and the tasks people waste hours on that are not required at all.

GTA San Andreas running in a browser
San Andreas in the browser build: the PC 1.0 game through BottleShip, with the original save slots.

What counts toward 100%

CategoryCountNotes
Story and asset missions10086 mandatory + 14 optional, including Zero RC, Wang Cars and Verdant Meadows
Courier missions3 × 4 levelsLos Santos, San Fierro, Las Venturas
Quarry missions7Hunter Quarry
Trucking missions8RS Haul
Valet missions5Vank Hoff Hotel, San Fierro
Vehicle sub-missions6Firefighter 12, Paramedic 12, Vigilante 12, Pimping 10, Taxi 50 fares, Freight level 2
Race tournaments259 Los Santos, 6 San Fierro, 4 Las Venturas, 6 airport challenges
Stadium events48-Track, Blood Bowl, Dirt Track, Kickstart
Vehicle challenges3BMX (19 coronas), NRG-500 (18 coronas), Chiliad (three courses)
Export lists3Easter Basin docks
Schools4Driving, Bike, Boat, Flying — bronze is enough
Shooting range4all three rounds with all four weapons
Properties29 + 329 safehouses plus Zero RC, Wang Cars, Verdant Meadows; about $1,039,000
Gym fighting styles3Boxing, Kung Fu, Muay Thai
Gang tags100Los Santos
Snapshots50San Fierro
Horseshoes50Las Venturas
Oysters50underwater, all over the map

Order of completion: city by city

San Andreas unlocks content by story progress, so a rigid order does not exist. But the game punishes two mistakes: leaving collectibles until the end, and doing the long side missions when you already have four stars and no patience.

  1. Los Santos, before “The Green Sabre”. Do the 100 gang tags while you still have a reason to drive around the neighbourhoods, plus Paramedic 12, Firefighter 12 and the Los Santos courier mission. Tags are the easiest collectible in the game and the spray can is in CJ's bedroom.
  2. Badlands and San Fierro. Buy Doherty and the other cheap safehouses, pick up the 50 snapshots (the camera icon appears in the viewfinder), start the Driving School and finish Zero's missions. Wang Cars opens here and its four missions are mandatory.
  3. Desert. Verdant Meadows is the base for the flight school. Learn to fly before you need to: bronze in all ten flying tests is required, and the jetpack you get later makes the Las Venturas collectibles trivial.
  4. Las Venturas. Horseshoes first — with a jetpack or a helicopter it is an hour of work. Then the four stadium events, the airport races and the Ammu-Nation range.
  5. Clean-up. 50 oysters, the 25 races, export lists, quarry, trucking, valet, the three gym styles and the remaining properties. Check the Stats screen after every session.

The tasks that are not required

This is where most guides and most players waste time. None of the following moves the 100% counter:

They are all worth doing for fun or for Definitive Edition trophies, but if your goal is the number on the stats screen, skip them.

Money: where the $1,039,000 comes from

Properties are the biggest single bill in the game. The cheap safehouses in Los Santos and the desert come first because they are also spawn points; the expensive ones — Mulholland at $120,000, Calton Heights and Flint County at $100,000 each — come last. Assets pay you back: Verdant Meadows unlocks the airfield, Wang Cars unlocks car theft missions, Zero's shop gives a small income. Do not buy property before you need the save point; money is easier to earn after the casino heist.

Running a 100% save in the browser

The site runs the original PC 1.0 executable through BottleShip, a Win32 compatibility layer over WebGPU, so the mission scripts, the 187-item counter and the twelve save slots are the 2004 ones. Saves live in the browser's OPFS storage and are packed into a ZIP when you sync to the cloud, which is what lets a 60-hour save move from one computer to another.

Rewards for 100%

$1,000,000 in cash, infinite ammunition for every weapon, double vehicle health, a Hydra on Sweet's roof and a Rhino under the Ganton bridge. Nothing new appears on the map, so do not save the last objective expecting a bonus mission — the reward is the tank you can now drive to the airport.

Frequently asked questions

How long does 100% in San Andreas take?
50–70 hours for a first run: about 25 hours of story, 15–20 hours of races, schools and stadium events, and 10–15 hours of collectibles and properties.
Do I need gold medals at the schools?
No. Bronze in every test is enough for 100%; gold only matters for achievements in the Definitive Edition.
Are the unique stunt jumps required?
No. All 70 are optional — a common myth that costs players hours.
Why is my counter stuck at 99.47%?
One objective is missing, worth 0.53%. Check the Stats screen against this list; the usual suspects are a single courier level, one export list, the Freight Train level 2 or one gym style.
Can I get 100% after the final mission?
Yes. Everything except a few story-locked missions stays available after “End of the Line”.

Play GTA San Andreas in your browser

Comparing the two older ports? Read GTA 3 vs Vice City in the browser, or take the Vice City 100% checklist when this one is done. For a change of pace, try Heroes 3 in the browser.